
#PS2 ELF FILE CODE#
#PS2 ELF FILE ISO#
If you want to save your changes directly to an ISO file, SELF can do this under some conditions:Ī. This can be the same as your input file if you want to overwrite it.ĥ.5. When your changes are complete, hit "Save" and choose or create your output file.Because of the above, for each line of code you add, delete a line by selecting it in the code browser and clicking "Delete.".Doing so will break address references in both the code and data sections of your file. NOTE: SELF does not currently support adding more lines to a given function than there were before. I'm glad understanding could be reached.The Zero register will be recognized as "zero". Sometimes pointed words are required to pierce a thick veil. Last edited by Thanhda on Mon 4:40 am edited 2 times in totalĪlright then, you didnt have to be so rude about it. as soon as i installed fedora, it worked like nothing. the main reason it didnt compile was because i was using knoppix.
#PS2 ELF FILE HOW TO#
I may have had a hard time to get it to work, but doesnt mean i dont know how to compile. i'll upload my elf file up for downloads so you can see what i have done. i have even manage to add animation for the 3d models(very buggy but still animates) and moving around the screen. I am more then capable of getting the code to compile. Maybe one is from the west, and the other from the east ) Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. The computer industry has frequently borrowed from mythology. Pixel: A mischievous magical spirit associated with screen displays. (next time, a private message would spare you the public part of this interchange) So what does that make trying to run a PS2 program on a PSP? Did you try to run a windows program on your PS2? No, that would be silly! Right? This means that you'd have to compile a new program for the PSP, much like you're doing a new one for the PS2.

What does all this mean? Well, in this specific case it looks like ELF files are containers that can hold compiled code ready to be executed on your favorite platform.ĭoes this mean you can just run a PS2 elf on a PSP? No, because of the special word, compiled. * A shared object file contains information needed in both static and dynamic linking. * A relocatable file describes how it should be linked with other object files to create an executable file or shared library. * An executable file supplies information necessary for the operating system to create a process image suitable for executing the code and accessing the data contained within the file. The three types of files are summarized as follows: These file types hold the code, data, and information about the program that the operating system and/or link editor need to perform the appropriate actions on these files. The three main types of ELF files are executable, relocatable, and shared object files. Amazingly, it is also using GNU build tools! They've even sprung for ANSI standard compliance. Oho! It looks like it uses C and C++, just like the ps2dev toolchain. ANSI-standard runtime libraries for C/C++ (MSL).here's information from the page you've linked to:

I don't even understand what your point is other than to grunt 'codewarrior' and scratch your head. I have a hard time believing you're capable of compiling code yet.

There are 10 types of people in the world: Those who understand binary, and those who don't. Here the link to the official Dev Web site with the specs from CW (not piracy site)
#PS2 ELF FILE PSP#
since after all it accepts psp file format. and if i where to code something in ps2 can it work in the psp. i just wanted to know heads up whether or not the ps2 and psp code is similar or not. so porting the code to the psp would not be at zero, unless they happen to have the exact same libs as the pc. my original ogl engine has a md2 model running in a static 3d mesh for a world with colision detection. right now all i got is a 3d model moving in space. i have already started porting my opengl game to ps2 using dreamgl and the ps2 sdk. What makes you think i dont have a homebrew game of my own. However, as you have no homebrew games of your own I would imagine your projected porting effort approaches zero. \As for elf files, this is a standard file format, much like an exe, and is not really a revelation. Posted: Sun 6:43 pm Post subject: PSP ELF files. Profile Log in to check your private messages Log in
#PS2 ELF FILE PS3#
Homebrew PS2, PSP & PS3 Development DiscussionsįAQ Search Memberlist Usergroups Register
